Gaming for Grown Ups
7th February 2012 12:50:00
Posted by Edd Harwood

Just Browsing: Off for some Adventure...

We all love a bit of adventure in our lives. It is perhaps a sad fact of the sweeping trend of current high profile games that this little bit of adventure has been stolen away and replaced with gore, murder and bullets to the face. Bubbling under the surface there is however a huge passion for adventure games, recent successes such as Gemini Rue and the TellTale games have shown that there is still a market for this grey-haired, ancient genre. The indie browser world has also recently thrown us some inspiring games that are filled with love and entertainment, and today I present to you two such light-hearted but thoroughly enjoyable games... as always, click on the titles or the pictures to whisk yourself away...


Cuboy: Back to the Cubeture 2 by Edible Castle

Cuboy is Juvenile. While that may not be a positive statement in all contexts, it is the kind of juvenility that one cannot help but laugh at, like a dog chasing its tail or a kid swinging face first into a tree. The story, following on from the previous escapade, is that Cuboy is thrown back in time to Ancient Greece to try and recover his time machine and stop the evil cat Padrino. On his journey he bumps into Hercules, Zeus and a ginger haired kid who is incredible at skimming rocks. The whole adventure is completely zany and if the humour does not suit you then it may not be particularly enticing, but the mechanics of the game is solid and enjoyable.

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Far more than just a sequel, Cuboy 2 throws in excellent minigames, brilliant little montages and an engaging experience that could easily steal a few hours of your thumb-twiddling time, and it all ends with a giant game of capture the flag with Hades. What more could you ask for?


Yamada Box Legend by Arcane Kids

I have to admit, Iím not entirely sure what Yamada Box Legend is. Lying somewhere in the blurry boundaries of adventure gaming, third person exploration and a rather beautiful student tech-demo, it showcases just how stunning the Unity engine can be if used correctly. Your starring role is as a child shrunk into a bizarre and somewhat creepy world by a magician during a show. This land is filled with suspicious cardboard creatures that eerily speak in cut-out speech bubbles.

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While the game does have an overall feeling of lacking polish as models glitch through each other and key interactions sometimes fail (this is afterall a student project), it makes up for it with charming graphics and clever puzzle mechanics. The basic premise of jumping in and out of box worlds to solve problems is quite ingenious, and while the puzzles never jump from being more than just fleeting it is still a very enjoyable, if rather brief, experience.